rare edition card grading Rare Edition™ Premium Grading Upgrade (from Raw Card Review)
SKU: 13231172706
rare edition card grading

rare edition card grading Rare Edition™ Premium Grading Upgrade (from Raw Card Review)

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Description

rare edition card grading Rare Edition™ Premium Grading Upgrade (from Raw Card Review)Rare Editions fastest grading tier offers a 2 3 business day turnaround time to help keep up with market trends, while our other service tiers offer a varied return window for more patient collectors. Rare Edition grading also includes for free what other companies charge extra for: free subgrades, free auto grades, and the industry's best grading report. Services include: FAST SERVICE: Expect your cards to be returned to our shop for pickup within 2

Rare Edition’s fastest grading tier offers a 2-3 business day turnaround time to help keep up with market trends, while our other service tiers offer a varied return window for more patient collectors. Rare Edition grading also includes for free what other companies charge extra for: free subgrades, free auto grades, and the industry's best grading report.

Services include:

  • FAST SERVICE: Expect your cards to be returned to our shop for pickup within 2-3 business day of our receipt.
  • GUARANTEED PROTECTION: Have your cards encased in the most protective case on the market, built to protect your cards better than any other.
  • ROYAL TREATMENT: We give our customers the fastest turnaround times for their cards so they can get them back for enjoyment or to turn them over in a fast paced market.

High-End Label And Slab (Our "Basically" Bulletproof Case)

Ultrasonically Welded

Tiny sounds move really fast like a certain blue hedgehog to keep your card sealed. No pulling apart with your hand here.

UV Protection

Nobody wants faded cards they intend to keep for a lifetime. Consider our ultraviolet light protection your card's SPF100 sunblock.

An APE's Best Friend

With Corning® GORILLA® Glass, our slabs are designed to last a lifetime. Not only does it resist scratches, it gives our cards a fantastic feel in your hands.

What about other cards, like Pokémon?

Rare Edition is pleased to announce that we are now able to grade standard-sized TCG cards, including Pokemon, Magic, Digimon, and other card games.

We're excited to offer this service to our customers and look forward to grading your cards!

Easy Steps to Elevate Your Collectibles

  • Come to The SportsRoom to start your submission for Rare Edition grading.
  • Items are received, catalogued, and stored in our vault until it's time to grade.
  • Once it's time to grade, we scan your cards and start the grading process through our CV (Computer Vision) system.
  • Expert graders review the CV data, authenticate the card, and confirm the grade. Your card then moves on to be encased and receive a unique label with all of our security features.
  • Your item's grade report is created, your cards are packaged up, and sent back to The SportsRoom for you to pay, pick up, and enjoy.

Rare Edition Process

  • Rare Edition uses a proven, multi-step certification process that is designed to ensure consistency, accuracy and integrity while safeguarding your valuable cards. Explore the key stages of the Rare Edition sports card grading process below.
  • At Rare Edition, our grading process is the backbone of our service. How we grade and what comes back to you is critical for us to get right. Read on for more insight into how we grade every item that comes through our doors.
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 13231172706

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Based on 1623 reviews
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Verified Purchase
C. Morelock
Draper, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 7, 2025
R
Verified Purchase
Rick N
Belleville, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 10, 2025
G
Verified Purchase
gd1701
Lexington, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 29, 2025
L
Laddie
Grantham, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 17, 2025
T
Tom
Battle Creek, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 31, 2025

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